Created by: X  
Build Tools
XNAContentCode
A pre-build utility for auto generating code so developers can reference game assets via C# code rather then using strings.
Code Snips
DrawString method with word wrap and text alignment
This code snip allows drawing a string in xna and having that string word wrapped or text alligned. Also supports multiline text.
Content Pipeline
StreamContentProcessor
StreamContentProcessor allows you to use simple stream based importer and/or processors, so you can read your content files as a stream using content.Load("AssetName");
TextFileContentProcessors
The TextFileContentProcessors content processer allows XNA developers to use regular text files as game assets using the xna content pipeline, and returns a StringBuilder object containing the text data.
XMLDocContentProcessor
It seems XNA and GSE (Game Studio Express) does not ship with a simple xml importer and/or processors, so you can use xml files as a game asset. The XMLDocContentProcessor library allows XNA developers to use regular xml files as game assets using the xna content pipeline, and returns a XMLDocument object containing the xml data.
Example Projects
Billboarding
Shows how to use the Matrix.CreateBillboard and Matrix.CreateConstrainedBillboard methods to make modals face the camera.
Guns a blazin
A small project that demonstrates top down character movement, with the ability to shoot 2 different weapons.
HealthBarProject
This sample code demonstrates one way to display a health bar that floats above a desired object using the Viewport.Project method and 2D sprites rendered with a SpriteBatch object. The health bar also scales itself depending on the distance from the camera's position.
Screen Space Quad
Shows how to create a vertex buffer of a 2D plane manually and display it on screen using a orthographic projection matrix. Also shows how to use a BasicEffect object.
Top down character movement
This sample code demonstrates one way to display and move a character on the screen using a top down view.
Using Custom Effects
Shows how to use custom built *.fx files as well as perform screen space effects. The effect simply fades the screen in and out.
Projects
AxiomXNAControllers
The AxiomXNAControllers library simply consists of the controller components extracted from the Axiom Rendering Engine, for use with the xna framework.
Kabombulator
Kabombulator is a rts game where the goal is to both defend your base as well as send out troops to destroy your enemies base.
xFripperyXNA
xFripperyXNA is a simple easy to use framework for implementing GUI systems.
xGameConsoleXNA
The xGameConsoleXNA is a easy to use in game console system.
xMessages
The xMessage component is designed for in game chararacter dialog to be displayed similar to games like Final Fantasy for the NES.
Zider Game Engine
The Zider game engine will be a 2D/3D hybrid game engine focusing on 2D side scrolling, and top down game play styles.
Templates
Post Processing Effect
This item template is a class that helps to simplify performing post processing effects in XNA.

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