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Build Tools
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XNAContentCodeA pre-build utility for auto generating code so developers can reference game assets via C# code rather then using strings.
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Content Pipeline
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StreamContentProcessorStreamContentProcessor allows you to use simple stream based importer and/or processors, so you can read your content files as a stream using content.Load("AssetName"); TextFileContentProcessorsThe TextFileContentProcessors content processer allows XNA developers to use regular text files as game assets using the xna content pipeline, and returns a StringBuilder object containing the text data. XMLDocContentProcessorIt seems XNA and GSE (Game Studio Express) does not ship with a simple xml importer and/or processors, so you can use xml files as a game asset. The XMLDocContentProcessor library allows XNA developers to use regular xml files as game assets using the xna content pipeline, and returns a XMLDocument object containing the xml data.
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Example Projects
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BillboardingShows how to use the Matrix.CreateBillboard and Matrix.CreateConstrainedBillboard methods to make modals face the camera. Guns a blazinA small project that demonstrates top down character movement, with the ability to shoot 2 different weapons. HealthBarProjectThis sample code demonstrates one way to display a health bar that floats above a desired object using the Viewport.Project method and 2D sprites rendered with a SpriteBatch object. The health bar also scales itself depending on the distance from the camera's position. Screen Space QuadShows how to create a vertex buffer of a 2D plane manually and display it on screen using a orthographic projection matrix. Also shows how to use a BasicEffect object. Using Custom EffectsShows how to use custom built *.fx files as well as perform screen space effects. The effect simply fades the screen in and out.
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Projects
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AxiomXNAControllersThe AxiomXNAControllers library simply consists of the controller components extracted from the Axiom Rendering Engine, for use with the xna framework. KabombulatorKabombulator is a rts game where the goal is to both defend your base as well as send out troops to destroy your enemies base. xFripperyXNAxFripperyXNA is a simple easy to use framework for implementing GUI systems. xGameConsoleXNAThe xGameConsoleXNA is a easy to use in game console system. xMessagesThe xMessage component is designed for in game chararacter dialog to be displayed similar to games like Final Fantasy for the NES. Zider Game EngineThe Zider game engine will be a 2D/3D hybrid game engine focusing on 2D side scrolling, and top down game play styles.
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Templates
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Post Processing EffectThis item template is a class that helps to simplify performing post processing effects in XNA.
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