Big Post

Published 7/8/2008 by createdbyx in News

OK this has got to be the last time I do this! I have ported over my website content to the new site and have added a few new pieces of content. I know I have said this before but I have got to stop doing this.

XNA

Projects

  • Added xDocs to the projects page - Blogengine.net/asp.net usercontrol
  • Added xGallery to the projects page - Blogengine.net/asp.net usercontrol
  • Added xImageLink to the projects page - Blogengine.net/asp.net usercontrol
  • Added ADVBlogger to the projects page - Blogengine.net extention
  • Added Simbegal to the projects page - Blogengine.net/asp.net usercontrol
  • Added xPagePathNav to the projects page - Blogengine.net extention

Other Updates Include

  • Added XML comments through out many of the Zider related projects
  • Most if the projects I have now have documentation pages associated with them. The documentation pages are auto generated using xDocs
  • My previously owned ScamInformation.com domain is now going for $14,500 :(
  • Added ALL my pictures to the gallery page. But it could be organized better :P There are over 3000 pictures!

As well as various other additions and changes.  To many to remember them all. :P

 Firefox constanly crashing!!!  Geeze I upgraded to firefox 3.0 and it seems to crash constantly! It's like russian roulette web surfing you never know when it's going to crash. I must have submitted like 50 error reports so far.


I just uploaded a new XNA content importer/processor library to the XNA page called StreamContentProcessor. The StreamContentProcessor allows you to use simple stream based importer and/or processors, so you can read your content files as a stream using content.Load("AssetName");

XMLDocContentProcessor

Published 3/5/2007 by createdbyx in News | XNA

It seems XNA and GSE (Game Studio Express) does not ship with a simple xml importer and/or processors, so you can use xml files as a game asset. So I created the XMLDocContentProcessor library that allows XNA developers to use regular xml files as game assets using the xna content pipeline, and returns a XMLDocument object containing the xml data. A simple example of how to use the library is provided below ...

// declare a XmlDocument that will contain
// the xml data
XmlDocument doc;

// call content.load method and specify the 
// XmlDocument as the return type
doc = content.Load‹XmlDocument›("Test");

// set the title of the window to the 
// content stored in the root node
this.Window.Title = doc.DocumentElement.InnerText;

Created by: X

Just another personal website in this crazy online world

Name of author Dean Lunz (aka Created by: X)
Computer programming nerd, and tech geek.
About Me -- Resume