The methods of the FPS class are listed below. For a complete list of FPS class members, see the FPS Members topic.
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Missing <summary> documentation for M:CBX.Libs.GameToolsR2.FPS.NewFrame |
![]() | Missing <summary> documentation for M:CBX.Libs.GameToolsR2.FPS.StartFPS |
![]() | Returns a String that represents the current Object. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
FPS Class | CBX.Libs.GameToolsR2 Namespace