DX9ToolsR4 - Created by: X

SpriteBlt.Draw Method (SimpleTextureCollection, Int32, Rectangle, Vector2, Int32)

The Draw method is used to draw draw the sprite on the screen.

[Visual Basic]
Overloads Public Sub Draw( _
   ByVal TextureCollection As SimpleTextureCollection, _
   ByVal Index As Integer, _
   ByVal SourceRectangle As Rectangle, _
   ByVal Translation As Vector2, _
   ByVal Color As Integer _
)
[C#]
public void Draw(
   SimpleTextureCollection TextureCollection,
   int Index,
   Rectangle SourceRectangle,
   Vector2 Translation,
   int Color
);

Parameters

TextureCollection
A reference to a DX9ToolsR4.SimpleTextureCollection object.
Index
A index inside of the TextureCollection to retrieve the tecture from.
SourceRectangle
A source rectangle determining what part of the texture to draw.
Translation
The location on the screen to draw the sprite.
Color
Specifies what color the sprite will be drawn with. For example if the color RGB was (255, 0, 0) then the sprite would be drawn with a red hue.

See Also

SpriteBlt Class | CBX.Libs.DX9ToolsR4.Sprites Namespace | SpriteBlt.Draw Overload List