DX9ToolsR4 - Created by: X

SpriteTransformTextured Fields

The fields of the SpriteTransformTextured class are listed below. For a complete list of SpriteTransformTextured class members, see the SpriteTransformTextured Members topic.

Protected Instance Fields

mblnUseTextureIndex Gets/Sets a a boolean value to determin weather or not to use the TextureIndex property.
mblnUseTransformMatrix (inherited from SpriteTransform) Gets/Sets weather or not to use the TransformMatrix to render the sprite.
mintTextureIndex Gets/Sets the TextureIndex. The TextureIndex represents a index into a collection.
mobjColor (inherited from SpriteTransform) Gets/Sets the color value of the sprite.
mobjRotationCenter (inherited from SpriteTransform) Gets/Sets the value of the RotationCenter property for the sprite.
mobjScaling (inherited from SpriteTransform) Gets/Sets the value of the Scaling property for the sprite.
mobjSourceRectangle Gets/Sets the SourceRectangle to use for the sprite when rendering.
mobjTexture Gets/Sets a reference to an actual Direct3D.Texture texture.
mobjTransformMatrix (inherited from SpriteTransform) Gets/Sets the value of the TransformMatrix property for the sprite.
mobjTranslation (inherited from SpriteTransform) Gets/Sets the value of the Translation property for the sprite.
msngRotation (inherited from SpriteTransform) Gets/Sets the sprites rotation value in radians.

See Also

SpriteTransformTextured Class | CBX.Libs.DX9ToolsR4.Sprites Namespace