The methods of the Camera class are listed below. For a complete list of Camera class members, see the Camera Members topic.
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![]() | Resets the camera to it's default values. |
![]() | Overloaded. Gets / Sets the point that the camera is looking at. |
![]() | Overloaded. Sets the orientation for the camera. |
![]() | Overloaded. The camera class has four SetPosition method overloads. |
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![]() | Builds a private matrix varible stored inside of the camera object, then sets the internal Direct3D.Device references projection transform to that private matrix varible. |
![]() | Builds a private matrix varible stored inside of the camera object, then sets the internal Direct3D.Device references view transform to that private matrix varible. |
![]() | Use this method instead of calling the UpdateView and UpdateProjection methods separately. |
![]() | Cleans up and disposes of the camera's internal varibles and references. |
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Camera Class | CBX.Libs.DX9ToolsR4 Namespace