DX9ToolsR4 - Created by: X | |
CBX.Libs.DX9ToolsR4 Namespace
Missing <summary> Documentation for CBX.Libs.DX9ToolsR4
Classes
Class | Description |
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Camera |
The Camera class provides an easy way to manipulate the View and Projection matricies of a 'Direct3D.Device' object.
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Conversion |
The Conversion module contains a number of ready made conversion functions to assist the developer.
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D3DGraphicFont |
The D3DGraphicFont class is used to store and render 2D graphic based fonts.
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D3DGraphicFontAnimated |
The D3DGraphicFontAnimated class is used to store and render 2D graphic based fonts with animated characters.
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DirectDrawLayer |
DirectDrawLayer provides a means of layering direct draw surfaces.
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DX9DDGraphicsFull |
The DX9DDGraphics is a wrapper for the directdraw9 device. This class is indended for full screen use.
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DX9DDGraphicsWin |
The DX9DDGraphics is a wrapper for the directdraw9 device. This class is indended for windowed use.
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DX9Graphics |
The DX9Graphics class is used to handle Direct3D related functions.
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GeneralHelpers |
The gneral helpers module contains a number of helper methods to assist the developer.
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GeoHelpers |
Contains a methods to assist in geometry related functionality.
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KBEvents |
Provides a easy way to handle the keyboard state data. And provides KeyDown and KeyUp events.
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LightHelpers |
Contains a methods to assist in lighting related functionality.
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MaterialTextureCombo |
The MaterialTextureCombo contains a direct3d material reference as well as the texture indexes for each texture stage.
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MathHelpers |
Contains a methods to assist with math related functionality.
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MatrixStackItem |
Provides a wrapper for a matrix that specifies how this matrix is built.
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MeshEx |
Provides advanced mesh functionality beyond the basic Direct3D.Mesh type.
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Delegates
Enumerations
Enumeration | Description |
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Direction |
Provides a enumerator for specifying a direction in 3 dimentions.
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Displacement |
Specifies an axis for displacement. This emumerator is used by the Displacement method.
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MatrixFunction |
Provides enumeration to determine how to build a matrix.
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Orientation |
The orientation enum is used by the Camera class.
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SetVector |
Used by cirtian camera methods to determin what parts of a vector to get/set.
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TextureStage |
TextureStage allows for a name based indexing of the d3d texture stage pipe lines.
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