The Camera class provides an easy way to manipulate the View and Projection matricies of a 'Direct3D.Device' object.
For a list of all members of this type, see Camera Members.
System.Object
Camera
The camera is created with the fallowing default values ...
ViewMatrix Matrix.Identity ProjectionMatrix Matrix.Identity Position Vector3(0, 0, -100) LookAt Vector3(0, 0, 0) Orientation Vector3(0, 1, 0) FieldOfView 90 degrees 'Direct3D.Geometry.DegreeToRadian(90)' AspectRation 1 NearPlane 1 FarPlane 1000
Namespace: CBX.Libs.DX9ToolsR4
Assembly: DX9ToolsR4 (in DX9ToolsR4.dll)
Camera Members | CBX.Libs.DX9ToolsR4 Namespace