Converts a rectangle into an array of 4 texture coordanants.
Converts a rectangle into an array of 4 texture coordanants.
public static Vector2[] UVFromRectangle(Size,Point,Size);
Converts a rectangle into an array of 4 texture coordanants.
public static Vector2[] UVFromRectangle(Size,Point,SizeF);
Converts a rectangle into an array of 4 texture coordanants.
public static Vector2[] UVFromRectangle(Size,PointF,Size);
Converts a rectangle into an array of 4 texture coordanants.
public static Vector2[] UVFromRectangle(Size,PointF,SizeF);
Converts a rectangle into an array of 4 texture coordanants.
public static Vector2[] UVFromRectangle(Size,Rectangle);
Converts a rectangle into an array of 4 texture coordanants.
public static Vector2[] UVFromRectangle(Size,RectangleF);
Converts a rectangle into an array of 4 texture coordanants.
public static Vector2[] UVFromRectangle(Size,int,int,int,int);
Converts a rectangle into an array of 4 texture coordanants.
public static Vector2[] UVFromRectangle(Size,float,float,float,float);
Converts a rectangle into an array of 4 texture coordanants.
public static Vector2[] UVFromRectangle(SizeF,Point,Size);
Converts a rectangle into an array of 4 texture coordanants.
public static Vector2[] UVFromRectangle(SizeF,Point,SizeF);
Converts a rectangle into an array of 4 texture coordanants.
public static Vector2[] UVFromRectangle(SizeF,PointF,Size);
Converts a rectangle into an array of 4 texture coordanants.
public static Vector2[] UVFromRectangle(SizeF,PointF,SizeF);
Converts a rectangle into an array of 4 texture coordanants.
public static Vector2[] UVFromRectangle(SizeF,Rectangle);
Converts a rectangle into an array of 4 texture coordanants.
public static Vector2[] UVFromRectangle(SizeF,RectangleF);
Converts a rectangle into an array of 4 texture coordanants.
public static Vector2[] UVFromRectangle(SizeF,int,int,int,int);
Converts a rectangle into an array of 4 texture coordanants.
public static Vector2[] UVFromRectangle(SizeF,float,float,float,float);
Converts a rectangle into an array of 4 texture coordanants.
public static Vector2[] UVFromRectangle(int,int,int,int,int,int);
Converts a rectangle into an array of 4 texture coordanants.
public static Vector2[] UVFromRectangle(float,float,float,float,float,float);
GeneralHelpers Class | CBX.Libs.DX9ToolsR4 Namespace