![]() ![]() | Missing <summary> documentation for F:CBX.Libs.GameToolsR2.GameTimer.ClassId |
![]() ![]() | Missing <summary> documentation for F:CBX.Libs.GameToolsR2.GameTimer.EventsId |
![]() ![]() | Missing <summary> documentation for F:CBX.Libs.GameToolsR2.GameTimer.InterfaceId |
![]() ![]() | Missing <summary> documentation for M:CBX.Libs.GameToolsR2.GameTimer.MilliToTicks(System.Int64) |
![]() ![]() | Missing <summary> documentation for M:CBX.Libs.GameToolsR2.GameTimer.TicksToMilli(System.Int64) |
![]() | Initializes a new instance of the GameTimer class. |
![]() | Missing <summary> documentation for P:CBX.Libs.GameToolsR2.GameTimer.LastCapturedTime |
![]() | Missing <summary> documentation for M:CBX.Libs.GameToolsR2.GameTimer.CaptureTime |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Missing <summary> documentation for M:CBX.Libs.GameToolsR2.GameTimer.GetCurrentTime |
![]() | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Returns a String that represents the current Object. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
GameTimer Class | CBX.Libs.GameToolsR2 Namespace