Date: November 18, 2004
Game Title: FarCry

Well I just finished playing FarCry, so I guess it's review time! This review is comming from someone who does not get paid to play and review games! I am just a casual long time gamer. So let's get reviewing shal we...

First Impressions:

I first heard about this game while watching an episode of the screensavers. So when I was in walmart picking up a copy of Doom3, and UT2004, I decided to get this game as well.

The environments are lush and heavally populated with trees, plants, and grass, which makes for some stealthy sniping action.

There are also a lot of subtly in the engine that may go un-noticed, such as proper lighting. For example when you look at the sun as you are walking under a building the suns rays are properly rendered.

Thank god this game does not play like doom 3. There are only a few areas where the map is too black to see anything without your flashlight. And unlike doom 3, you can turn on your flashlight, and still shoot your weapon!

Game Play:

Believe it or not I had over 7 paragraphs written down and as usual I go to save my progress and "har har de har har", the post back fails and I get a error page. My frantic attempts to click the back button in hope of restoring my work failed. Pissed Me Off! So instead of trying to remember and rewrite everthing I lost I am just going to list off the highlights.

What I liked about the game...

  1. Vast beautiful outdoor scenes (2km view distance)
  2. Many ways to travel, hang glider, boat, forklift, buggy, 4x4, flatdeak transport truck
  3. Game play is well ballenced allowing you to choose weather or not to be stealthy or mow down enemies with a 4x4. Many different ways to achieve your objective.
  4. A number of different guns in the game but you can only carry 4 at a time.
  5. Your characters dialog through the game is quite decent and not too over the top
  6. The phisics worked well but were not showcased very often.
  7. Decent sound effects/music.
  8. The final curscene hints at a possible sequel aka FarCry 2.

What I did not like...

  1. If I had to grade this game on a scale of 1 to 10 for game play I would give it a -1 or no score at all, (Children avert your eyes!) Fucking Bullshit! I played this game on "Challenging" difficulty, with auto leveling AI turned on. There were times when I spend hours, litterally fucking hours! trying to get past a section of the map. I'd get so far, die and have to restart, die again, restart, die, restart, die, restart, die grrrrraaarrgggggsghd(^$%_kghdlkg!!!!! If you have to keep restarting from your last save point 30 times or more it means those f-ing game testers were not doing there god dam jobs. This is BS! I would be able to understand and let it go if I only died say 5 times or so, at least I could deal with that. If you have over two decades of gamming experience like I do, and if you've ever gone through the same same experience I did, then you know just how pissed off I am right now. I play games to have fun not to have the game kick my ass repeatedly, "Please sir, can I have some more." FUCK! This experience alone ruined my overall view I had playing this game. The area I was in was just as you jump down out of a the ventalation system and into a hallway full of water that is waist deep. There is stuff in the water getting in your way and to top it off you have to pass by two big guys with rocket launchers on there hand. Remember you are standing in a small hallway with no escape, and the only way to kill them is to shoot a small greenish disk on there chest! After that you need to enter a room with three steroid induced apes that lunge at you as soon as they see you! Clearly this area of the map was not well tested.   
  2. Enemies do not swim out into deep water to chase you or get into a boat to chase you out into deep water.
  3. Vannila flavored A.I. but sometimes showing a level of intellegence. Many times you can shoot people in the head and they just stand there.
  4. Enemy monsters that use there arms to attack can hit you from too far away. Some times they only move there arms slightly and they still hit you from afar.
  5. Enemy dialog is not too varied and detracts from the game as the hours of play go by.
  6. Besides pushing objects around a room the phisics in this game were not really showcased very well. I would have liked to have seen more in terms of "shoot this chain and watch the logs fall on your enemies", but alas no such luck.
  7. Broken pipes venting steam can kill you in two hits! Just like some enemies! This is of course, Cheap, Lame, and BS!
  8. Enemy mutants are too strong, some are even stronger then the final boss!
  9. There were times when I became stuck and could not move my character and had to redo the mission over again.
  10. Invisible cloaked enemies that are barely visible even up close!


The biggest problem I had at first was with the game not rendering outdoor environments properly. Whole sections of the map were not being rendered or being rendered transparenty. This was ALL fixed when I installed the latest 1.3 patch and I have not had any problems since.

I did encounter some inctances with collision detection when enemy feet would become visable through the platform above me allowing me to shoot at them. And at the same time I discoverd this I was killed by that same enemy slashing at me through that platform.

Also there was a point in the game where 3 enemies became invincible, and stood in one spot staring off into space. Of course I did not realize this until after I had depleted most of my ammo. Hence I was trying to take down a large mutant enemy, that usually takes a number of ammo clips to kill it, little did I know that the game engine had abandoned the enemy I was shooting at. They would just stand there breathing, and you could shoot at them and they would react to the shot but they would not die nore would they respond to me in any way.

Final Thoughts:

If I had to give this game a rating out of 10. I would not even rate it, it would not even be worth it. From dying and having to restart repeatedly, to uninspired AI, lame excuse for body armor, bubble wrap protects better then the armor in this game!, all of which lead to this game simply pissing me off. I look back and realize that this game was one of the most unpleasant game experiences I have had in a long time.

The only small things I can say about this game would be that the cutscenes and dialog are good, and that they will not bore you. Being able to drive around in a number of different vehicals was also fun. I even hesitate to suggest that the rendering components of the game engine are worthy of mention. Beautiful graphics do little for me, and are often used to entice gamers to buy the game, that is exactly what this game tries to sell you on, it graphics, and only it's graphics.

I just have nothing overly good to say about it. And that's my opinion. Take it as you will.

Now if you don't mind I am going to uninstall this game and seriously think about returning it. Or at least putting it somewhere where it will be out of my sight.

EDIT: Aug 22, 2009: Well I did'nt actually return the game but I was a little bit peeved at some aspects of the game. I recently played through the game again and what is said in the review still holds true. The area in the hallway where I died 30 times is still tricky and hard to get through. Primarilly because even if you dodge the rockets that come at you every second they just hit the wall behind you and cause you to take damage. The phisics were not overly utalized etc. The replayability is still so so. I was too ticked off when I wrote this review that I did not even rate it so I'll rate it now at about 6/10.Having internet explorer time out on me and loose most of my original review didn't help either :P

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Name of author Dean Lunz (aka Created by: X)
Computer programming nerd, and tech geek.
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