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This video walks you through creating a basic shader that can fade, and tint the
color of the rendered object. It also demonstrates how to animate the texture coords
from within render monkey.
I have also included the render monkey project in the zip. I have also modified
the project slightly and have added a better solution to the effect shown in the
video. This new effect called "TexturedFixed" uses two render passes. The first
render pass renders the back facing polys, and the second render pass renders the
front facing polys.
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