## Website may be up and down over next few months. I'm currently doing a complete overhaul of everything. Going back to simple individual .htm pages, new overall site theme, sanitizing and cleaning up html of all pages and blog posts, attempting to implement a new tooling and publishing system etc etc.Full repo available at https://bitbucket.org/createdbyx/codefarts.utilities-extension-methods-only /// <summary> /// Sets the depth of the three dimensional sequence. /// </summary> /// <typeparam name="T">The type of the array.</typeparam> /// <param name="array">The array whose value is to be retrieves.</param> /// <param name="width">The width of the three dimensional sequence.</param> /// <param name="height">The height of the three dimensional sequence.</param> /// <param name="value">The new depth of the three dimensional sequence.</param> /// <exception cref="ArgumentOutOfRangeException"> /// width or height is less then 1. /// </exception> /// <exception cref="ArgumentOutOfRangeException">'value' must be greater then 0.</exception> public static T[] Set3DDepth<T>(this T[] array, int width, int height, int value) { if (width < 1) { throw new ArgumentOutOfRangeException("width"); } if (height < 1) { throw new ArgumentOutOfRangeException("height"); } if (value < 1) { throw new ArgumentOutOfRangeException("value"); } // resize the array preserving contents Array.Resize(ref array, value * (width * height)); return array; } Full repo available at https://bitbucket.org/createdbyx/codefarts.utilities-extension-methods-only /// <summary> /// Gets the value in a single dimensional array that represents a three dimensional sequence. /// </summary> /// <typeparam name="T">The type of the array.</typeparam> /// <param name="array">The array whose value is to be retrieves.</param> /// <param name="width">The width of the three dimensional sequence.</param> /// <param name="height">The height of the three dimensional sequence.</param> /// <param name="x">The x index (0 to width - 1).</param> /// <param name="y">The y index (0 to height - 1).</param> /// <param name="z">The z index (0 to depth - 1).</param> /// <returns>Returns the value stored in the array.</returns> /// <exception cref="ArgumentOutOfRangeException"> /// width or height is less then 1. /// </exception> /// <remarks> /// <p>This method provides an alternative to working with three dimensional arrays "var value = new int[3,3,3];" by operating /// on a single dimensional array using a math formula to determine the index into the array.</p> /// <p>Think of a multi-layered image. Each image layer consists of a grid of cells defined by width * height.</p> /// <p>We can use the formula "layer * (width * height)" to get the starting index of the layer in the array. /// To get the index in the image we can use the formula "(y * width) + x". /// Combining these two formulas we can access any grid cell of any layer in the array like so "(layer * (width * height)) + ((y * width) + x)".</p> /// <p>This method does not perform range checking and will throw index out of range exceptions if invalid arguments are specified.</p></remarks> public static T Get3D<T>(this T[] array, int width, int height, int x, int y, int z) { if (width < 1) { throw new ArgumentOutOfRangeException("width"); } if (height < 1) { throw new ArgumentOutOfRangeException("height"); } return array[(z * (width * height)) + ((y * width) + x)]; } Full repo available at https://bitbucket.org/createdbyx/codefarts.utilities-extension-methods-only /// <summary> /// Sets the value in a single dimensional array that represents a three dimensional sequence. /// </summary> /// <typeparam name="T">The type of the array.</typeparam> /// <param name="array">The array whose value is to be set.</param> /// <param name="width">The width of the three dimensional sequence.</param> /// <param name="height">The height of the three dimensional sequence.</param> /// <param name="x">The x index (0 to width - 1).</param> /// <param name="y">The y index (0 to height - 1).</param> /// <param name="z">The z index (0 to depth - 1).</param> /// <param name="value">The value to set.</param> /// <exception cref="ArgumentOutOfRangeException"> /// width or height is less then 1. /// </exception> /// <remarks> /// <p>This method provides an alternative to working with three dimensional arrays "var value = new int[3,3,3];" by operating /// on a single dimensional array using a math formula to determine the index into the array.</p> /// <p>Think of a multi-layered image. Each image layer consists of a grid of cells defined by width * height.</p> /// <p>We can use the formula "layer * (width * height)" to get the starting index of the layer in the array. /// To get the index in the image we can use the formula "(y * width) + x". /// Combining these two formulas we can access any grid cell of any layer in the array like so "(layer * (width * height)) + ((y * width) + x)".</p> /// <p>This method does not perform range checking and will throw index out of range exceptions if invalid arguments are specified.</p> /// </remarks> public static void Set3D<T>(this T[] array, int width, int height, int x, int y, int z, T value) { if (width < 1) { throw new ArgumentOutOfRangeException("width"); } if (height < 1) { throw new ArgumentOutOfRangeException("height"); } array[(z * (width * height)) + ((y * width) + x)] = value; } If you are writing custom scripts there may be situations where you don’t want the same component added more then once to a game object. For such situations Unity provides the DisallowMultipleComponent attribute that you can specify in your scripts code. |