Full repo available at https://bitbucket.org/createdbyx/codefarts.utilities-extension-methods-only

/// <summary>
/// Replaces a sequence of array entries at the specified index.
/// </summary>
/// <typeparam name="T">Specifies the generic type of the array.</typeparam>
/// <param name="array">The destination array.</param>
/// <param name="index">The index in the destination array where replacement takes place.</param>
/// <param name="sourceArray">The source array that will replace the existing entries.</param>
/// <returns>Returns the resized and updated destination array.</returns>
/// <exception cref="ArgumentOutOfRangeException">
/// If 'index' is out of bounds of the destination array.
/// </exception>
public static T[] Replace<T>(this T[] array, int index, T[] sourceArray)
{
    if (array == null || sourceArray == null || sourceArray.Length == 0)
    {
        return array;
    }

    if (index < 0)
    {
        throw new ArgumentOutOfRangeException("index");
    }

    if (index > array.Length - 1)
    {
        throw new ArgumentOutOfRangeException("index");
    }

    var expandSize = (index + sourceArray.Length) - array.Length;
    if (expandSize > 0)
    {
        Array.Resize(ref array, array.Length + expandSize);
    }

    sourceArray.CopyTo(array, index);
    return array;
}

Full repo available at https://bitbucket.org/createdbyx/codefarts.utilities-extension-methods-only

/// <summary>
/// Inserts one array into another array at the specified index.
/// </summary>
/// <typeparam name="T">Specifies the generic type of the array.</typeparam>
/// <param name="array">The destination array.</param>
/// <param name="index">The index in the destination array where insertion takes place.</param>
/// <param name="sourceArray">The source array that will be inserted.</param>
/// <returns>Returns the resized and updated destination array.</returns>
/// <exception cref="ArgumentOutOfRangeException">
/// If 'index' is out of bounds of the destination array.
/// </exception>
public static T[] Insert<T>(this T[] array, int index, T[] sourceArray)
{
    if (array == null || sourceArray == null || sourceArray.Length == 0)
    {
        return array;
    }

    if (index < 0)
    {
        throw new ArgumentOutOfRangeException("index");
    }

    if (index > array.Length + 1)
    {
        throw new ArgumentOutOfRangeException("index");
    }

    Array.Resize(ref array, array.Length + sourceArray.Length);
    Array.Copy(array, index, array, index + sourceArray.Length, array.Length - sourceArray.Length - index);
    sourceArray.CopyTo(array, index);
    return array;
}

Full repo available at https://bitbucket.org/createdbyx/codefarts.utilities-extension-methods-only

/// <summary>
/// Removes a depth from the three dimensional sequence.
/// </summary>
/// <typeparam name="T">The type of the array.</typeparam>
/// <param name="array">The array whose values are to be removed.</param>
/// <param name="width">The width of the three dimensional sequence.</param>
/// <param name="height">The height of the three dimensional sequence.</param>
/// <param name="depth">The depth of to be removed from the three dimensional sequence.</param>
/// <returns>Returns the updated three dimensional sequence.</returns>
/// <exception cref="ArgumentOutOfRangeException">
/// width or height is less then 1. Or depth is less then 0 or greater then the depth of the three dimensional sequence.
/// </exception>
public static T[] Remove3DDepth<T>(this T[] array, int width, int height, int depth)
{
    if (width < 1)
    {
        throw new ArgumentOutOfRangeException("width");
    }

    if (height < 1)
    {
        throw new ArgumentOutOfRangeException("height");
    }

    var length = width * height;
    if (depth < 0 || depth > (array.Length / length))
    {
        throw new ArgumentOutOfRangeException("depth");
    }

    return array.RemoveRange(depth * length, length);
}

Full repo available at https://bitbucket.org/createdbyx/codefarts.utilities-extension-methods-only

/// <summary>
/// Gets the depth of the three dimensional sequence.
/// </summary>
/// <typeparam name="T">The type of the array.</typeparam>
/// <param name="array">The array whose value is to be retrieves.</param>
/// <param name="width">The width of the three dimensional sequence.</param>
/// <param name="height">The height of the three dimensional sequence.</param>
/// <returns>Returns the depth of the three dimensional sequence.</returns>
/// <exception cref="ArgumentOutOfRangeException">
/// width or height is less then 1.
/// </exception>
public static int Get3DDepth<T>(this T[] array, int width, int height)
{
    if (width < 1)
    {
        throw new ArgumentOutOfRangeException("width");
    }

    if (height < 1)
    {
        throw new ArgumentOutOfRangeException("height");
    }

    return array.Length / (width * height);
}

Full repo available at https://bitbucket.org/createdbyx/codefarts.utilities-extension-methods-only

/// <summary>
/// Inserts a source array into the three dimensional sequence.
/// </summary>
/// <typeparam name="T">The type of the array.</typeparam>
/// <param name="array">The array whose value is to be retrieves.</param>
/// <param name="width">The width of the three dimensional sequence.</param>
/// <param name="height">The height of the three dimensional sequence.</param>
/// <param name="destinationArray">The destination array.</param>
/// <param name="depth">The depth of the three dimensional sequence where insertion takes place.</param>
/// <param name="sourceArray">The source array to be inserted.</param>
/// <returns></returns>
/// <exception cref="ArgumentOutOfRangeException">
/// width or height is less then 1. Or depth is less then 0.
/// </exception>
/// <exception cref="ArgumentException">'sourceArray' must not be larger then '(width * height)'.</exception>
/// <remarks>The length of the 'sourceArray' parameter cannot be larger then '(width * height)' otherwise the data it contains would overwrite any data
/// stored at a deeper depth.</remarks>
/// <returns>Returns the updated 'destinationArray'.</returns>
public static T[] Insert3D<T>(this T[] destinationArray, int width, int height, int depth, T[] sourceArray)
{
    if (width < 1)
    {
        throw new ArgumentOutOfRangeException("width");
    }

    if (height < 1)
    {
        throw new ArgumentOutOfRangeException("height");
    }

    if (depth < 0)
    {
        throw new ArgumentOutOfRangeException("depth");
    }

    if (sourceArray == null || sourceArray.Length == 0)
    {
        return destinationArray;
    }

    // ensure source array is no greater then width * height
    if (sourceArray.Length > (width * height))
    {
        throw new ArgumentException("'sourceArray' must not be larger then '(width * height)'", "sourceArray");
    }

    if (sourceArray.Length < (width * height))
    {
        Array.Resize(ref sourceArray, width * height);
    }

    destinationArray = destinationArray.Insert(depth * (width * height), sourceArray);

    // return the updated array
    return destinationArray;
}

Full repo available at https://bitbucket.org/createdbyx/codefarts.utilities-extension-methods-only

/// <summary>
/// Sets the depth of the three dimensional sequence.
/// </summary>
/// <typeparam name="T">The type of the array.</typeparam>
/// <param name="array">The array whose value is to be retrieves.</param>
/// <param name="width">The width of the three dimensional sequence.</param>
/// <param name="height">The height of the three dimensional sequence.</param>
/// <param name="value">The new depth of the three dimensional sequence.</param>
/// <exception cref="ArgumentOutOfRangeException">
/// width or height is less then 1.
/// </exception>
/// <exception cref="ArgumentOutOfRangeException">'value' must be greater then 0.</exception>
public static T[] Set3DDepth<T>(this T[] array, int width, int height, int value)
{
    if (width < 1)
    {
        throw new ArgumentOutOfRangeException("width");
    }

    if (height < 1)
    {
        throw new ArgumentOutOfRangeException("height");
    }

    if (value < 1)
    {
        throw new ArgumentOutOfRangeException("value");
    }

    // resize the array preserving contents
    Array.Resize(ref array, value * (width * height));

    return array;
}

Full repo available at https://bitbucket.org/createdbyx/codefarts.utilities-extension-methods-only

/// <summary>
/// Gets the value in a single dimensional array that represents a three dimensional sequence.
/// </summary>
/// <typeparam name="T">The type of the array.</typeparam>
/// <param name="array">The array whose value is to be retrieves.</param>
/// <param name="width">The width of the three dimensional sequence.</param>
/// <param name="height">The height of the three dimensional sequence.</param>
/// <param name="x">The x index (0 to width - 1).</param>
/// <param name="y">The y index (0 to height - 1).</param>
/// <param name="z">The z index (0 to depth - 1).</param>
/// <returns>Returns the value stored in the array.</returns>
/// <exception cref="ArgumentOutOfRangeException">
/// width or height is less then 1.
/// </exception>
/// <remarks>
/// <p>This method provides an alternative to working with three dimensional arrays "var value = new int[3,3,3];" by operating 
/// on a single dimensional array using a math formula to determine the index into the array.</p>
/// <p>Think of a multi-layered image. Each image layer consists of a grid of cells defined by width * height.</p>
/// <p>We can use the formula "layer * (width * height)" to get the starting index of the layer in the array. 
/// To get the index in the image we can use the formula "(y * width) + x". 
/// Combining these two formulas we can access any grid cell of any layer in the array like so "(layer * (width * height)) + ((y * width) + x)".</p>
/// <p>This method does not perform range checking and will throw index out of range exceptions if invalid arguments are specified.</p></remarks>
public static T Get3D<T>(this T[] array, int width, int height, int x, int y, int z)
{
    if (width < 1)
    {
        throw new ArgumentOutOfRangeException("width");
    }

    if (height < 1)
    {
        throw new ArgumentOutOfRangeException("height");
    }

    return array[(z * (width * height)) + ((y * width) + x)];
}

Full repo available at https://bitbucket.org/createdbyx/codefarts.utilities-extension-methods-only

/// <summary>
/// Sets the value in a single dimensional array that represents a three dimensional sequence.
/// </summary>
/// <typeparam name="T">The type of the array.</typeparam>
/// <param name="array">The array whose value is to be set.</param>
/// <param name="width">The width of the three dimensional sequence.</param>
/// <param name="height">The height of the three dimensional sequence.</param>
/// <param name="x">The x index (0 to width - 1).</param>
/// <param name="y">The y index (0 to height - 1).</param>
/// <param name="z">The z index (0 to depth - 1).</param>
/// <param name="value">The value to set.</param>
/// <exception cref="ArgumentOutOfRangeException">
/// width or height is less then 1.
/// </exception>
/// <remarks>
/// <p>This method provides an alternative to working with three dimensional arrays "var value = new int[3,3,3];" by operating
/// on a single dimensional array using a math formula to determine the index into the array.</p>
/// <p>Think of a multi-layered image. Each image layer consists of a grid of cells defined by width * height.</p>
/// <p>We can use the formula "layer * (width * height)" to get the starting index of the layer in the array.
/// To get the index in the image we can use the formula "(y * width) + x".
/// Combining these two formulas we can access any grid cell of any layer in the array like so "(layer * (width * height)) + ((y * width) + x)".</p>
/// <p>This method does not perform range checking and will throw index out of range exceptions if invalid arguments are specified.</p>
/// </remarks>
public static void Set3D<T>(this T[] array, int width, int height, int x, int y, int z, T value)
{
    if (width < 1)
    {
        throw new ArgumentOutOfRangeException("width");
    }

    if (height < 1)
    {
        throw new ArgumentOutOfRangeException("height");
    }

    array[(z * (width * height)) + ((y * width) + x)] = value;
}

If you are writing custom scripts there may be situations where you don’t want the same component added more then once to a game object. For such situations Unity provides the DisallowMultipleComponent attribute that you can specify in your scripts code.


Takes in an array of floats representing pixels ordered left to right top to bottom. Width & height arguments specify the image dimensions.

        /// <summary>
        /// Smoothens out the image.
        /// </summary>
        /// <param name="image">The source image.</param>
        /// <exception cref="ArgumentNullException"><paramref name="getPixel"/> or <paramref name="setPixel"/> is <see langword="null" />.</exception>
        public static void Smoothen(this float[] image, int width, int height, Func<int, int, float> getPixel, Action<int, int, float> setPixel, float smoothinValue = 9f)
        {
            if (getPixel == null)
            {
                throw new ArgumentNullException("getPixel");
            }

            if (setPixel == null)
            {
                throw new ArgumentNullException("setPixel");
            }

            for (var x = 1; x < width - 1; ++x)
            {
                for (var y = 1; y < height - 1; ++y)
                {
                    var total = 0f;
                    for (var u = -1; u <= 1; u++)
                    {
                        for (var v = -1; v <= 1; v++)
                        {
                            total += getPixel(x + u, y + v);
                        }
                    }

                    setPixel(x, y, total / smoothinValue);
                }
            }
        }

Created by: X

Just another personal website in this crazy online world

Name of author Dean Lunz (aka Created by: X)
Computer programming nerd, and tech geek.
About Me -- Resume