What you can't see me doing right now is shaking my head in shame. Why, WHY! did I not take a more serious aproach to OpenGL. So many years I've wasted on DirectX. *Sigh*
Oh well... As you can see I have re-re-re-rediscoved (hopfully for the last time) OpenGL in the form of Tao openGL. www.taoframework.com. Now that I am starting to "Get it" to describe OpenGL I'd say "Yep".
I've compleated 6 basic projects, and I gotta tell you, it's soooo much easier then DX. (when I say DX I mean managed DX 9) No having to manage object references. No managing object states. Using Google and opengl.org there is Plentifull documentation. I could go on, but I will not. Lastly I will say this, OpenGL is reminding me of the fun and ease of use I had programming graphics in QBasic. Yes it's that easy to use. Whu Hooo! I'm alive again!