Website may be up and down over next few months. I'm currently doing a complete overhaul of everything. Going back to simple individual .htm pages, new overall site theme, sanitizing and cleaning up html of all pages and blog posts, attempting to implement a new tooling and publishing system etc etc.

Legacy of Kain: Soul Reaver Reduex

Published 2/3/2013 by createdbyx in News | Games
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Just finished playing Legacy of Kain: Soul Reaver last night and even after all these years it’s still an EPIC game. I purchased the Steam bundle that includes Legacy of Kain: Soul Reaver, Legacy of Kain: Soul Reaver 2 & Legacy of Kain: Defiance.

This game was a pain at times to get running and crashed about 20 times during my play through, Sound would glitch and sound FX would stop playing and I’d worry if I was missing any dialog. Had to use a hacked ATI driver and run the game in software mode just to play it. Can't imagine how hard it will be trying to run it in another 10+ years from now.

YouTube user user DonKain has posted a 32 part video walkthrough from beginning to end if you don’t want to buy the game but still want to see what it’s all about.

Before playing soul reaver I first tried to play Blood Omen: Legacy of Kain. What a nightmare that was. Took days of messing around trying to install windows 95/98 & XP in various virtual machines to no avail. Finally gave up and tried running a PSX iso image with a PSX emulator but after hours of frigging around trying to get it to render properly under the emulator I gave up. After a week of trying to get the game running I decided to see if YouTube had a video of it and found a 27 part play through by user Tiff0202.

Blood Omen: Legacy of Kain is a 2D game and it was remarkably difficult to get running under modern technology, and times when I did get it running it was not really playable due to rendering glitches even under an emulator. This does not bode well for all those amazing games of late 80’s & 90’s. Only 15 years later and they are getting progressively harder and harder to get up and running without having a dedicated computer hardware & software from that era to run them.


If your suddenly finding that Unity will instanty terminate while running your code, check if you are invoking any infinite recusion loops. This has recently happened to me and it was a bit of a pain to track down with Unity 3.5 instantly terminating. Hopfully the Unity team will handle the infinite recustion issue in a future version.


You can visually tag your game objects with icons by selecting the object and clicking the Red/Green/Blue colored cube in the upper left of the inspector window.

You can select a colored Label, Dot, or a Texture from your assets.


I have still been learning the in and outs of Unity for the past few weeks. I've been thinking that because I have not been making any regular posts on this site that I would start posting a series of quick unity tips as I learn of them.

Tip #1 - Prevent config dialog from showing when running your compiled game.

When you build your unity game using "File -> Build & Run" and then run the *.exe that was generated you will see a dialog pop up.

To prevent the configuration window from being shown select "File -> Build Settings..." in unity and click the "Player Settings" button at the bottom of the window. The Unity inspector window will contain a number of options. Find the drop down titled "Display Resolution Dialog" and set it to "Disabled". Rebuild your game and run the generated *.exe. No more dialog pop up!


I was reading up on the new features comming in silverlight 5. And it seems to me that one day we may very well see silverlight running on the XBOX thus completing the trifecta (PCs/XBOX/WF7).

It really makes sense if you think about it. Silverlight is designed to run on almost any pc/mac hardware and with the introduction of xna graphics features in SL5 I'd bet microsoft is planning to make silverlight availible on xbox one day similar to there current xna/xbox setup.


Anyone who has fallows my blog will know that I am in a raiding guild called Zen on the Sisters of Elune realm. I have provided two youtube vids a screen shot and some info below detailing our realm first.

Realm First SoE Guild Level 25 Achievement

First SoE mass rez and nerf bats

Screen shot

Some Details

Early Sunday morning at 3am realm time when the guild XP unlocked. People began handing in there quest logs that they had previously saved up 25 completed quests, ready for turning in. A number of people also had multiple alts also ready to do the same. Myself I had 7 toons in total.

Within 11 minutes we pushed over into level 23. Within about 12 hours latter we made level 24, and at precisely 10:29pm realm time on April 4, 2011 (19hrs of grinding) Zen earned the realm first level 25 guild achievement.

The guild kept pushing it through to the very end, and was never completely sure weather or not some sleeper guild that no one knew about would steal the lead and rob us of realm first.

We kept open tabs in our web browsers and refreshed wow armory pages for other guilds that we thought would give us a run for our money. As it turns out the one guild that we knew of "Night Sirens" on horde side had planned on making a push for guild level 25 but there members failed to come together and make it happen.

Frustratingly the wow armory pages went down for maintenance for about an hour leaving us not knowing if we were still ahead of other guilds.

A member of Night Sirens had previously joined the zen guild and a few hours before we earned the realm first logged in to tip there hat and give us a "gg".

Towards the end we had upwards of 68 members online and participating in various ways. Our primary means of guild XP gains came in the form of chain running Halls of Origination regular with multiple groups consisting of all 5 guild members.

It is pretty amazing considering that we managed to reach our daily guild xp cap every single day since cata dropped.

It was a huge effort on the part of zen to pull it off, and it was a hell of an experience. Congratulations Zen, you earned it.


Just killed the Lich King with my guildies for the first time since being away from the game for the last few months. The LK fight is a pretty technical fight that can go south very quickly if anyone in the raid makes a single mistake. But we got him down and we had 6 out of 10 people in the raid never complete the fight before, AND no one died during the encounter. woot !

Below is a quote from what I posted in raid chat after we killed the lich king.

"I'd just like to say relish this moment. You have just killed the end game content for this expansion, at level with apropreate gear ...
of the 40,000+ known toons i've discovered on this server only a very small percentage will actually complete this content. Congratz wuhoo :D"

It's a pretty good feeling knowing that your raid group has killed the end game boss for an expansion at level and wearing level apropreate gear for the content. That in an of it self is an achievement.


Awsome F1 Simulator

Published 8/13/2010 by createdbyx in Games | News | Video
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Sweet in home simulator rig !

 


Have been exclusively working on my wowtracks.com site and getting that going. It's coming along but I keep overlooking and making stupid mistakes.

Other then that I have not been doing much else.


I had my doubts about our ability to down him. For the last two weeks it seemed like we did not have the dps for him, but as the group got more practice, we were able to get him down with one minute to spare. This was by far our best, and more perfectly executed attempt.


Created by: X

Just another personal website in this crazy online world

Name of author Dean Lunz (aka Created by: X)
Computer programming nerd, and tech geek.
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