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ZexMenu Tutorial Part 1

NOTE: This tutorial is still being worked on  !!!

  

Part 1 - Setup

Start by creating a new xna windows game and adding a reference to the ZexMenu library.

The first thing we will need to do is create some varibles.

ZexMenuBindings.ZexMenuBindings ZexMenu;
List<string> lines;
const int MAXLINES = 12;
SpriteFont font;

The first varible is a reference to

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Name of author Dean Lunz (aka Created by: X)
Computer programming nerd, and tech geek.
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