You can get access to more powerful controls by using an undocumented unity api the TextEditor control.

var te = (TextEditor)GUIUtility.GetStateObject(typeof(TextEditor), GUIUtility.keyboardControl);
if (te != null)
    te.MoveCursorToPosition(new Vector2(5555, 5555));

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Name of author Dean Lunz (aka Created by: X)
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