Need to send simulated user input to the game window? Unity provides the EditorGUIUtility.QueueGameViewInputEvent method for doing just that. Using this method you could construct a utility that captures and plays back user input as your game is running which would be handy for debugging and unit testing purposes.

Add comment

  • Comment
  • Preview

Created by: X

Just another personal website in this crazy online world

Name of author Dean Lunz (aka Created by: X)
Computer programming nerd, and tech geek.
About Me -- Resume