It seems XNA and GSE (Game Studio Express) does not ship with a simple xml importer and/or processors, so you can use xml files as a game asset. The XMLDocContentProcessor library allows XNA developers to use regular xml files as game assets using the xna content pipeline, and returns a XMLDocument object containing the xml data using content.Load<XMLDocument>("AssetName");



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Name of author Dean Lunz (aka Created by: X)
Computer programming nerd, and tech geek.
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