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xChatterBoxy Getting Started

Getting Started

First create a new XNA windows game and add a reference to the xChatterBoxy library. Next find a sprite or texture that will represent the toon on screen and add it to the content project.

Initial Setup

The next thing we need to do is create a varible to hold a reference to the ChatBubblesComponent and add it to the components list.

Created by: X

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Name of author Dean Lunz (aka Created by: X)
Computer programming nerd, and tech geek.
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