Website may be up and down over next few months. I'm currently doing a complete overhaul of everything. Going back to simple individual .htm pages, new overall site theme, sanitizing and cleaning up html of all pages and blog posts, attempting to implement a new tooling and publishing system etc etc.

Some times you need to make sure a component has been set on a game object and if it does not exist add it.

        /// <summary>
        /// Tries to get a component and if it does not exist adds the component and returns a reference to it. 
        /// </summary>
        /// <remarks>
        /// <example>
        /// Usage example:
        /// <code>
        /// var boxCollider = transform.GetOrAddComponent<BoxCollider>();
        /// </code>
        /// </example>
        /// </remarks>
        public static T GetOrAddComponent<T>(this Component child) where T : Component
            var result = child.GetComponent<T>();
            if (result == null)
                result = child.gameObject.AddComponent<T>();

            return result;

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Created by: X

Just another personal website in this crazy online world

Name of author Dean Lunz (aka Created by: X)
Computer programming nerd, and tech geek.
About Me -- Resume