Website may be up and down over next few months. I'm currently doing a complete overhaul of everything. Going back to simple individual .htm pages, new overall site theme, sanitizing and cleaning up html of all pages and blog posts, attempting to implement a new tooling and publishing system etc etc.

If you need to know what platform your code is running under you can use Application.platform.


If you need to run some script code as soon as the editor has launched you can use the InitializeOnLoad attribute.


With scripting you can add menu items that have shortcut keys assigned to them. Read the MenuItem description for more information.


A great way to help debug your game is to use Gizmos to visually represent empty game objects in your scene.

Check out BurgZergArcade's youtube channel with over 200+ unity tutorial videos.


Unity 101 Tip #15 - Tags

Published 7/10/2012 by createdbyx in News | Programming | Unity

 When working with multiple duplicate game objects you may want use tags to uniqely identify a specific object.  You can then use GameObject.FindGameObjectsWithTag to select that specific object in your scripts.


If you need to output information to the unity console check out the Debug class.


If you need to set the screen resolution of your game via scripting check out Screen.SetResolution.


Did you know that you can manipulate a game objects collider in the scene view by holding down the 'Shift' key. Holding shift will display the colliders control dots. Just drag the dots to adjust the collider!


Unity 101 Tip #11 - Snap to vertex

Published 6/17/2012 by createdbyx in News | Unity
Tags: ,

Hold the 'V' key while the translate tool is active and you can drag an object by it's vertices and snap that vertex to another objects vertex!


Unity 101 Tip #10 - Inspector lock

Published 6/16/2012 by createdbyx in News | Unity
Tags: ,

The inspector window contains a small lock icon in the top right of the window. If you select a game object and click the lock the inspector will be locked to that object and will not change when you select other objects. Click again to disable the lock. This allows you to have multiple instector windows open with locks to different objects.


Created by: X

Just another personal website in this crazy online world

Name of author Dean Lunz (aka Created by: X)
Computer programming nerd, and tech geek.
About Me -- Resume