Website may be up and down over next few months. I'm currently doing a complete overhaul of everything. Going back to simple individual .htm pages, new overall site theme, sanitizing and cleaning up html of all pages and blog posts, attempting to implement a new tooling and publishing system etc etc.

        /// <summary>
        /// Determines if this rectangle intersects with rect.
        /// </summary>
        /// <param name="rect">
        /// The rectangle to test.
        /// </param>
        /// <returns>
        /// This method returns true if there is any intersection, otherwise false.
        /// </returns>
        public bool Intersects(RectangleF rect)
        {
            return !((this.X > rect.Right) || (this.Right < rect.Left) || (this.Y > rect.Bottom) || (this.Bottom < rect.Top));
        }

        /// <summary>
        /// Replaces this RectangleF with the intersection of itself and the specified RectangleF.
        /// </summary>
        /// <param name="rect">
        /// The RectangleF with which to intersect.
        /// </param>
        public void Intersect(RectangleF rect)
        {
            this.X = Math.Max(this.Left, rect.Left);
            this.Y = Math.Max(this.Top, rect.Top);
            this.Width = Math.Min(this.Right, rect.Right) - this.X;
            this.Height = Math.Min(this.Bottom, rect.Bottom) - this.Y;
        }

        /// <summary>
        /// Returns a third RectangleF structure that represents the intersection of two other RectangleF structures. 
        /// If there is no intersection, an empty RectangleF is returned.
        /// </summary>
        /// <param name="a">
        /// A rectangle to intersect.   
        /// </param>
        /// <param name="b">
        /// B rectangle to intersect.  
        /// </param>
        /// <returns>
        /// A RectangleF that represents the intersection of a and b.
        /// </returns>
        public static RectangleF Intersect(RectangleF a, RectangleF b)
        {
            float x = Math.Max((sbyte)a.X, (sbyte)b.X);
            float num2 = Math.Min(a.X + a.Width, b.X + b.Width);
            float y = Math.Max((sbyte)a.Y, (sbyte)b.Y);
            float num4 = Math.Min(a.Y + a.Height, b.Y + b.Height);
            if ((num2 >= x) && (num4 >= y))
            {
                return new RectangleF(x, y, num2 - x, num4 - y);
            }

            return Empty;
        }

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Created by: X

Just another personal website in this crazy online world

Name of author Dean Lunz (aka Created by: X)
Computer programming nerd, and tech geek.
About Me -- Resume