Site updates

Published 4/3/2007 by createdbyx in Games | Programming | XNA
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I have fixed the link to the XMLDOCContentProcessor content processor tool. It was giving a strange no access allowed error.

I also posted a new content pipeline tool called StringBuilderContentProcessors.

It seems XNA and GSE (Game Studio Express) does not ship with a simple string importer and/or processors, so you can use text files as a game asset. The TextFileContentProcessor library allows XNA developers to use regular text files as game assets using the xna content pipeline, and returns a StringBuilder object containing the text data.

I called the project TextFileContentProcessors because I intended to include StringCollection and string[] array support in subsequent releases.

I have also added a new game project I am working on called Kabombulator. It's still kind of in the prototyping phase.

Yet another xna based project that I have added to the XNA page is the XNAContentCode pre-build utility.

I am still working on release 3 of my Zider Game Engine. I have not written any code for it lately because I am taking time to think about how to proceed further with it's design and functionality, as well as taking some time to do some code refactoring.

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Created by: X

Just another personal website in this crazy online world

Name of author Dean Lunz (aka Created by: X)
Computer programming nerd, and tech geek.
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